Review: Mario Tennis: Power Tour (GBA)

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    brawlmaster
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    Review: Mario Tennis: Power Tour (GBA)

    Post  brawlmaster on Tue Nov 25, 2008 9:28 pm

    Hey all. Have any of you ever wondered "what would a tennis RPG be like?". well guess what. they already made it. Yes, this mario sports title (where, ironicly, you can't play as mario or any mario charaters during the main game) was an RPG. the RPG aspect came in 2 places. you got experience from playing games (even losing) and minigames that you can share with your doubles partner if you want (yes you can play doubles AND singles in this game). when you get enought exp, u gain a level and have 1 point to spend on a catergory of basic tennis skills and one point for more specififc tennis skills. and power shot experience. when you play power shot minigames, you get a different kind of exp depending on what kind of minigames you played there is powershot speed and powershot ESP o name a couple. what are powershots? super-shots hat can eaisly save the ball or get you a point. when you have them equpid, you have a PS gauge that tells you how long it is before u can use it (u fill up the gauge by hitting the ball). there r offensive power shots, that have two effcts: eaisly (thoguh far from always) scroing and, if your opponent hits it, shooting them back AND decreasing their gauge. defensive power shots can save a ball you cant reach and will also counter the effects of a offensive power shot ( meaning nothing happens to u if u hit an offensive with a defensive). anyway when you get enough PS exp for a certain PS catergory, you gain a level in it. a certain level, you get power shots. also, there r somecombo PS unlocks.for example, one power shot nees you to have a PS speed of 3 and another needs PS body AND PS muscle at 3. the graphics look deightfully cartoonish, but when actually playing tennis, the graphics change drasitically into 3-D that looks pretty good. i have only two quips with this game. one is that, at least one easy and medium (i havent tried hard yet) there is a very cheap way to win in both singles and doubles. also, according to the story, there are two "opens" you play in (which never start until you become goood enoguh to compete in), for singles and doubles. you an beat whichever yu want first, but that is where the problem lies. you start otu as an unknown but when u beat one of the opens, you think everyone would know you, but some react like theyve never heard of you, even if they played you in the last one. aside from that and some very obvious plot points, this game shows retro can be just as good as modern.


    rating: 8.5/10

    PROS: great tennis gameplay, great power shot variety, pleasant music, good sens of balance

    CONS: story doesnt remember what happened, cheap ways to win, you can tell whats going to happen.


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    Re: Review: Mario Tennis: Power Tour (GBA)

    Post  Lostman1027 on Wed Nov 26, 2008 12:23 pm

    brawlmaster wrote:Hey all. Have any of you ever wondered "what would a tennis RPG be like?". well guess what. they already made it. Yes, this mario sports title (where, ironicly, you can't play as mario or any mario charaters during the main game) was an RPG. the RPG aspect came in 2 places. you got experience from playing games (even losing) and minigames that you can share with your doubles partner if you want (yes you can play doubles AND singles in this game). when you get enought exp, u gain a level and have 1 point to spend on a catergory of basic tennis skills and one point for more specififc tennis skills. and power shot experience. when you play power shot minigames, you get a different kind of exp depending on what kind of minigames you played there is powershot speed and powershot ESP o name a couple. what are powershots? super-shots hat can eaisly save the ball or get you a point. when you have them equpid, you have a PS gauge that tells you how long it is before u can use it (u fill up the gauge by hitting the ball). there r offensive power shots, that have two effcts: eaisly (thoguh far from always) scroing and, if your opponent hits it, shooting them back AND decreasing their gauge. defensive power shots can save a ball you cant reach and will also counter the effects of a offensive power shot ( meaning nothing happens to u if u hit an offensive with a defensive). anyway when you get enough PS exp for a certain PS catergory, you gain a level in it. a certain level, you get power shots. also, there r somecombo PS unlocks.for example, one power shot nees you to have a PS speed of 3 and another needs PS body AND PS muscle at 3. the graphics look deightfully cartoonish, but when actually playing tennis, the graphics change drasitically into 3-D that looks pretty good. i have only two quips with this game. one is that, at least one easy and medium (i havent tried hard yet) there is a very cheap way to win in both singles and doubles. also, according to the story, there are two "opens" you play in (which never start until you become goood enoguh to compete in), for singles and doubles. you an beat whichever yu want first, but that is where the problem lies. you start otu as an unknown but when u beat one of the opens, you think everyone would know you, but some react like theyve never heard of you, even if they played you in the last one. aside from that and some very obvious plot points, this game shows retro can be just as good as modern.


    rating: 8.5/10

    PROS: great tennis gameplay, great power shot variety, pleasant music, good sens of balance

    CONS: story doesnt remember what happened, cheap ways to win, you can tell whats going to happen.


    Lol...I would try it out if I still had my GBA!


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